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electro-acoustic dubcology ii: hungryman gallery sound walk
Time-length-icon 51m 12s
Plays-icon 32
Publish-date-icon June 15, 2009
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Electro-acoustic Dubcology II:

As an artist and designer, landscape, especially in an urban context is a complex matrix of systems, communities and networks. It has its roots in both painting and agriculture and has come to mean more than garden design or the picturesque. In my practice I have found inspiration with emerging practices and thinking of the 1970’s artists, musicians, critics and designers about landscape and sound, specifically Rosalind Krauss’ article “Sculpture in the Expanded Field”, the advent of dub reggae, and the formation of the world sound project (also known as acoustic ecology) by Murray Shaffer. The work I am doing relates to contemporary discourse in Landscape Urbanism, Electro-acoustic music and sound art.
This piece is an electro-acoustic composition based on a sound walk of the neighborhood of the Hungryman gallery. The recordings will then be processed transforming the source material into a composition. The piece is part of a series called Electro-acoustic Dubcology. It is a title that refers to a recording style made popular in Jamaica in the early 1970's called dub and ecology: German Ökologie : Greek oikos, house + German -logie, study (from Greek -logi?, -logy). 1. The science of the relationships between organisms and their environments. Also called bionomics. 2. The relationship between organisms and their environment. The recording and composition processes are a combination of acoustic-ecology, electro-acoustic and dub sound practice. What I am doing in Electro-acoustic Dubcology II is a subtle versioning of environments and experiences in order to uncover people’s understanding of landscape and how they relate to it. From these recordings I will execute a “versioning” of my collection of sound experiences of the neighborhood. The recording will be available as a podcast and CD. They will come with a map of the area. The listeners are encouraged to walk the same route as I have which will be on the map. The sound walk experience should serve as a remix or mash-up of two sound experiences I would liken these experiences to image/after image or sound/echo.


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